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Unreal, Unity3d and my work

What a week! Yesterday we had news of Unreal Engine 4 becoming free (at least, until you sell more than $3000), today, we have Unity3D 5. Im wonder what other groundbreaking announcements lies ahead in this GDC 2015. While big companies display their good looking engines, Im still working in my room, under a leaking roof, with a free, inmature engine and obsolete hardware. And I even have progress sometimes!

Me and my main 3d artist are discussing about the right method to equip stuff on the character. I vote for attaching the mesh to a base body, instanciated as an AnimatedModel, he insists in splitting the body in parts and switching textures, as it is supposed to be done in latest Elder Scrolls titles.While we decide what to do, I have been working to support animation states, something I had to delay, as I didnt had enough animations. The initial support was finished today.

And here you have a render of our 3D work:


It is about 4400 polys, and looks great, dont you think?

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