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Showing posts from October, 2022

O3DE successfully installed!

 Yesterday at last I could bring my PC to the work and install O3DE, a long pending task. I have to say Im quite happy with that. Maybe it is a trivial task for you, but for me it required finding something to carry the PC  to a place with internet (and save the hours), dodge the power cuts, and sort a lot of difficulties. When I finished, the editor crashed opening the test project. Im fucked! was my first thought. Then, my mouse broke, and I knew I was definitely and totally fucked.  But at home I found that O3DE idoes work! I started playing with it, but you know, it lacks documentation even for the most basic tasks. Amazon should take a look at that. I cant imagine an engine that doesnt documents how to program a game with its scripting language, only with visual scripting. Im sure New World wasnt made only with visual scripting. And no, my mouse didnt work. I dont know how many hours can I spend with this engine, but Iw ill try to bring my experiences to you in a couple of weeks.

New video: equip or attach items to your player in 3D

Took me a couple of hours to recreate this little proof of concept. This is not a full tutorial, but can help you to start.