Skip to main content

Posts

Showing posts from February, 2020

Godot, after a couple of months

Expect an isometric like camera tutorial soon! Or something like that, Im too newbie yet to make tutorials. Yes, Godot is rather limited in 3D, but I can restart my RPG project and learn all the stuff I need while the engine improves. The good news is that now, with the Epic Mega Grant, it will improve faster. I hope I can be using the Vulkan branch in april or may, even before first betas (much before). I have solved a couple of problems in the last week. First of all, I managed to use the terrain plugin with Navigation meshes. It takes a weird approach involving generating a mesh from the terrrain that can be quite complex and heavy, and then using it to generate the navigation mesh. So far, the perfomance in simple scenes sees to be normal, 60 FPS at 1080p, but I would be surprised if it werent so. I just confirmed that even when the perfomance is poor for modern standards, it is not plain terrible. Again, we should expect improvements in 4.0. Next week I will be posting some i