Skip to main content

Damage report

Well, seems that the earthquake didnt caused any significant damage in my home, or at least it is not visible. Yet, I had some bad luck strike scheduled for this weekend. I noticed something weird when I turned on my home PC in the night: no sound in Windows, and mouse didnt worked most of the time. Under Linux, I had sound and mouse. At some point, the mouse stopped working in both systems, sometimes disabling the keyboard too. Tested the mouse in another PC, and then tried to disconnect the PC from the power outlet. Never woke up again.

If I switch on the PSU, the motherboard led doesnt lights and (weird) the CPU starts moving! Even if I havent tried to turn on the PC. So, my PSU is fried, or maybe it is the motherboard, or worse, they are both dead. So, couldnt work this weekend. 

But, I have decided not to worry about it. This morning I was thinking how fucked I was, while I came to the office. Had to walk a lot, as usual, no transport from home to the intermediate bus stop, the bus to my last stop was full... when I saw this poor dog in the parking space in front of the office. He lost his rear legs, probably in some accident, so he has to drag the back of the body to move from one place to another. It was painful to see.

And then I thought I had lost something that I can recover. Eventually, some friend will help me, or I will take money from my special savings reserved for when I lost my job (should happen in 2-3 months). But the poor animal has lost something he cant recover, no matter how much good will somebody put on it.

Next time you think you are in troubles, whatever kind of troubles youy have in other countries (no job, cant buy a next gen console, or whatever), think that we all have our own problems, well, unless you have millions in the bank and then your problem will be deciding to what party go tonight. We all have them,  and sure, somebody will be in worse hurry than you. Like me, or the poor dog in front of my office.

Comments

Popular posts from this blog

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started.

Start Unity3d and in your scene, add an empty GameObject, we will call it target. Create a camera object and drag it to target to make it child. The result looks like this:


Now select Camera and set the values to this:


For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom).

Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code:

if (Input.GetKeyDown(KeyCode.W)) {
            dir = UP;
        } else if (Input.GetKeyDown(KeyCode.S)) {
            dir = DOWN;
        } else if (Input.GetKeyD…

TPS with free look tutorial, version 2 (and bugs)

After working a bit to improve the third person camera system I mentioned a couple of days ago, I found a few problems that I could fix, and other I cant. Here is the updated code:

public class PlayerControl : MonoBehaviour {

    public GameObject pivot;
    Animator anim;
    int direction = 0;
    int FORWARD  = 1;
    int BACKWARD = 2;
    int LEFT = 3;
    int RIGHT = 4;

    // Use this for initialization
    void Start () {
        //cam = gameObject.GetComponent<Camera> ();
        //Cursor.visible = false;
        //Cursor.lockState = CursorLockMode.Locked;
        anim = gameObject.GetComponent<Animator> ();
    }

    // Update is called once per frame
    void Update () {
        Vector3 rot;

        if (Input.GetKeyDown (KeyCode.W)) {
            direction = FORWARD;
        } else if (Input.GetKeyDown (KeyCode.S)) {
            //go back
            direction = BACKWARD;
        } else if (Input.GetKeyDown (KeyCode.A)) {
            direction = LEFT;
        } …

Tutorial: building a modular character

Building character models with body parts have been an obsession for me in the last weeks. I have googled, asked, googled, and asked again, played with Unity3d editor, tested code, and so on. You can see the result of my work in the previous post. First of all, I have to say that what I achieved is mostly derived from this thread and the sample posted there. My code is a copy&paste of that sample. Also, you can find a more extense solution in this Gamedev.net forum thread.

First, lets start with the model, which obviously, is divided in the required sections. Lets say we have head, torso and legs. Each part must be exported to a separate fbx file, but it must include the skeleton. Then, export the skeleton without geometry to another fbx.

Im going to assume that you want to instantiate all components, and even player, at runtime, from a  C# script (no Unity editor involved, except for creating prefab an position marker), so, we will place the sections, the skeleton and everything…