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Showing posts from 2021

The Labyrinth of Knowledge for PC

 At last, we have a port of Labyrinth of Knowledge for PC . You can play on Windows and Linux, using keyboard like in the early 90s, or using a controller (still needs polishing). You can get it free, or leave a donation, in case you want to help me rebuild my broken PC.

Big problem

 Well, shit happens. My motherboard died a week ago, leaving me in the middle of two projects. Never again will buy Gigabyte, the plans are to get an MSI Tomahawk or some ASUS, probably with a Ryzen 3600. But... I have to wait a couple of months. Or more. Travels from USA to Cuba are rather limited now. Also, I still have to save part of the money. I had plans to add a few things to Labyrinth of Knowledge and release a PC port, but the few thing end up requiring a refactoring. There is a little bug pending, and then I will release a first version in itch.io or something.

Old Unity project, with recen engine version

  Started in 2015. Came back to life in 2018 and was abandoned again in the beginning of 2019. One and a half year later, resurrected with latest Unity.

Dungeons and Honor, multiplayer made in Cuba!

 Not my work, but Im proud to present you this game being developed in Cuba. Against the odd, we fight and we build our future videogames industry!  If you are interested in the tech details, it uses Unity and Mirror for networking. The VPS is rented in our ISP, but the lowest ping I have experienced is 90ms, the average is 115-120, with peaks of 200.

This the new Labyrinth of Knowledge

 This is the look of the project I have been working during the last year. My lazyness prevent me from writing a long post explaining the big effort I made and why you should test it as soon as releases, so Im just going to leave it here : 

A sort of auto-challenge: isometric game for mobiles

 After watching the Diablo Immortal gameplay video, I wanted to try something similar. Im not too fond of developing for phones, because I tend to avoind playing on my phone, mostly. It is not easy for me to replace my cell, so I protect it as much as possible.  But Diablo Immortal, or any Diablo game, is something I cant let go unnoticed. What if I try to do something that looks and feels like that? What if I do it in two days? Or two nights. And then, the Two Day Challenge was born.