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Showing posts from April, 2020

Some progress lately

Long time no see! Guess what, I have been working a lot on Godot and have a few results. Actually, more than a few. First of al, I managed to use the animations from Mixamo on my models. Not the optimal solution, but it works most of the time. There are a few glitches when using gltf, more glitches when using fbx, but the overall result is good for a prototype. The export/import is a bit messy lately, even in the stable branch. I have tested the process under 3.2 and 4.0. The most important advance is that I managed to create a basic item/skill system based on Resources. As I mentioned in my previous post, Godot Resources are the equivalent to Unity ScriptableObjects, thus, I have ported all things I previousy implemented. The items can be equipped, both weapons or armors (still have a serious issue with scale), though cant be used yet, and skills can be used on a target (with no effect yet). Last, but not least, I implemented the AI system using Resources for the logic blocks. It req