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Showing posts from July, 2015

Playing with wifi

Since July 1st we have 35 wifi areas in Cuba. My city has three of them, and two of those are relatively near to my house, which means that I walk through them every day on my way to office and back. Price is still quite high: about $2 USD per hour, like a 5% of my salary, even more for people with lower salaries. Connection speed and service quality is erratic. It is based on a captive portal solution: to enable access you have to open the browser and load a page, then you are redirected to a login page to authenticate. Once the auth process concludes, the browser shows a page displaying logout button, consumed and remaining time, and all internet traffic in the device is enabled. I have experienced all sort of weird issues, like account locking, or the accounting page dissapearing when I open a second browser window, which prevents me from doing a proper logout. It is the first time I can browse internet (for a minute) from my own device. Im using it mostly to check my mail, and

Back from vacations

After long vacations, Im back to office. Not to work, because I did some little work at home. Yesterday I received the second version of the first game scene and started integrating the changes I coded last week, specifically, the character customization. It will take me a day, because Im doing it the wrong way: copying and pasting scripts and scene files in the new project. Yes, it is crazy. The artist doesnt has Internet at home and every month I send a flash drive to Havana, and then Alejandro sends it back with his work. The process takes a week. After that, updating the github repo takes a hour or two, because the precalculated light info for the scene is about 80 mb. Also there are a lot of new models that needs to be commited. Anyway, there are some interesting changes in the project lately. We are still learning about lights, heading to a new character style and division scheme, and more people is interested in joining: 2 programmers! We need coders. Alejandro also worked