Andreas Essau has published the 11th episode (episode sounds good) of his Godot videotutorials serie, which I have been saving since I found it, but just started to serioulsy watch it yesterday. It makes me think twice about my choice of engine for the project. Also, my 3D artist wondering why arent we using Unity3D doesnt helps.
I have to admit that I didnt studied Godot enough before choosing Urho3D. There were some developer choices in Godot that I didnt liked (will mention only one: the mesh importer supports only obj files), but right now seems to be the only open source engine that aims for efficiency. To say it clear: it is like an open source Unity3D. Im not saying that Urho3D is a bad choice, it is simply that the engine architecture is different, the whole goal is different.
It has been a great experience to use Urho in the project, but seems that Ill have to squeeze my time at office to the max (no PC at home for some time), and start to seriously study Godot. And Unity3D too. Ah, and maybe Unreal.
I have to admit that I didnt studied Godot enough before choosing Urho3D. There were some developer choices in Godot that I didnt liked (will mention only one: the mesh importer supports only obj files), but right now seems to be the only open source engine that aims for efficiency. To say it clear: it is like an open source Unity3D. Im not saying that Urho3D is a bad choice, it is simply that the engine architecture is different, the whole goal is different.
It has been a great experience to use Urho in the project, but seems that Ill have to squeeze my time at office to the max (no PC at home for some time), and start to seriously study Godot. And Unity3D too. Ah, and maybe Unreal.
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