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Showing posts from November, 2022

O3DE test: implementing an isometric camera

This has been a quite complicated video to make. During process my PC died, a couple of weeks later I had to continue in another PC, and then edited in my new PC. The result: a total mess. But at least you can see how does O3DE works. Do not consider this as a tutorial! It is just a test I made to learn the engine.