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Showing posts from 2022

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used:

O3DE test: implementing an isometric camera

This has been a quite complicated video to make. During process my PC died, a couple of weeks later I had to continue in another PC, and then edited in my new PC. The result: a total mess. But at least you can see how does O3DE works. Do not consider this as a tutorial! It is just a test I made to learn the engine.

O3DE successfully installed!

 Yesterday at last I could bring my PC to the work and install O3DE, a long pending task. I have to say Im quite happy with that. Maybe it is a trivial task for you, but for me it required finding something to carry the PC  to a place with internet (and save the hours), dodge the power cuts, and sort a lot of difficulties. When I finished, the editor crashed opening the test project. Im fucked! was my first thought. Then, my mouse broke, and I knew I was definitely and totally fucked.  But at home I found that O3DE idoes work! I started playing with it, but you know, it lacks documentation even for the most basic tasks. Amazon should take a look at that. I cant imagine an engine that doesnt documents how to program a game with its scripting language, only with visual scripting. Im sure New World wasnt made only with visual scripting. And no, my mouse didnt work. I dont know how many hours can I spend with this engine, but Iw ill try to bring my experiences to you in a couple of weeks.

New video: equip or attach items to your player in 3D

Took me a couple of hours to recreate this little proof of concept. This is not a full tutorial, but can help you to start.  

It is here! Testing Godot 4 beta 1

 

New video: Battle Gear postmortem

 The first of a serie of videos about mistakes made during development (in spanish).  Remember that now you can support me on Patreon !

I broke my table, but still it is a good month

Pretty stupid, but I did it. Punched the mouse a bit too hard and broke the table. It comes to join the broken keyboard (not punched, it is just too old) when I need it the most, to complete a novel for a literary contest. Just a couple of hours to finish it! But I still can say it is a good month. I have had power most nights since last saturday. I am scared. Power cuts are a constant since a year ago.  Anyway, after finishing, Im taking a long vacations from writing, to start working on game development. Soon we will bereleasing our Android game and then we say bye to cuban market. Sorry, it is not the time. 

Developing games in Cuba, my experience

 It has been a long time since my last post. I have no time to write, specially not in english, and to make things worse, I found some sort of bug in Blogger. But you are reading this to know about my successful career as game developer, not to hear me complain about bugs. In 2021 I released my first game. It was a remake of an old cuban game: The Labyrinth of Knowledge. You can get it free on itch.io , but I would appreciate if you leave a tip for a new keyboard and mouse. The future looked bright: there were changes and finally we could create software startups, including the ones dedicated exclusively to games. Two of those startups released successful titles for Android and made money of it. The first dev group, ConWiro, developed a payment gateway that used SMS, but was the second studio, Nameless, who made much more profit of it, with the first cuban made multiplayer game. Even the government showed some interest in pushing game development. In march of this year I got my papers: