Skip to main content

Unigine 2.0 Beta 2

Unigine Engine had some glory moment a few years ago, when was often in Phoronix news, because of being the only one game engine supporting Linux (natively!). But their elitist and closed approach made them lost the big opportunity, IMHO, when the community demanded Linux port of Wasteland 2.
The problem with Unigine is mostly its lack of documentation. Instead of making the engine widely accessible, they refuse to provide what they call "evaluation kit" if you are not an established game company, 90% of which are not going to need an evaluation kit, because they already have an engine. The license costs are around $30k per project, the forums are closed, and they havent worked too hard to fill Youtube with videotutorials showing how easy is to work with it (it is not too easy, I used it once in 2011).
They didnt changed their licensing when Unreal released UDK, and guess what, didnt changed it when full Unreal Engine became free, as did Unity3D.
With the great opportunity missed, it is a miracle they are still alive. But I see this as a chance, perhaps in the future they will change and become more accessible.

Comments

Popular posts from this blog

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } else if (Input.GetKeyDown(KeyCode.S)) {             dir = DOWN;         } e

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: