Wednesday, April 1, 2015

New renders!

After a long wait, I received a quite large pack of usable art from Alejandro. Now the project has a considerable amount of weapons and armors, the houses for the first scene, a few props and two basic characters with all the animations you can imagine (exactly, 30 animations).

Here are a couple of screenshots of the houses inside Unity3D.  The quality is not the best, because building the map has stressed my patience to its limits. Problems with the mouse, insufficient RAM, no video card. Name a limitation, and I have it. But the good news are that the project first sponsor confirmed that he will donate a video card soon, lets hope the postal system works and it can arrive in one piece.
Two houses.

A fountain.

The following renders are created from Blender, and show some of the weapons:

Im going to upload all the models to OpenGameArt as soon as I convert all of them to Blender format and set the texture paths to relative. All of them have the diffuse texture+normal map and are created specifically for games (low poly count).

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