Been quite busy lately... thinking and waiting. Project was halted, pending the solution of a weird behaviour in AngelScript inheritance: the ancestor methods were being called instead of derived class ones. My mistake, of course, I had to declare the ancestor as interface, not class. The derived classes must implement the methods declared in the interface class, like classes derived from abstract classes in C++.
So, game state system is almost there. I already managed to go back from game play to main menu.
So, game state system is almost there. I already managed to go back from game play to main menu.
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