What a week! December 17th was a unique day, which deserves a post by itself, but it is too late for that. So, better to write about latest progress in the project.
The changelog includes the following features:
The changelog includes the following features:
- Clickable scene triggers, regrettably, couldnt make collision based triggers work.
- Cursor modes: normal, view and trigger. Now the mouse cursor changes when hovering over a trigger or an object that can be examined.
- Changing scenes. Now you can travel from one scene to another, and go back to previous one. Though still need to properly save entity states.
- Dialog checks: now the dialog parser validates checks (right now only quests) and proceeds to the corresponding answers. Still very early work.
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