Lately I have been browsing more and more Opengameart.org, trying to get a few assets to fill my scenes, test UI and add background music. And about music, I have to say that Im really amazed, the quality of the tracks you can find is really good. And by quality, I dont mean mere audio quality, but in the artistic sense.
Im already using Eric Matyas tracks in the game project, but today I discovered a few more orchestral works that literally made my jaw drop (yes, I drooled like a dog and had to clean it later). So, seems that the music department is 100% covered for the project.
What we need now is that 3D art gets as good and useful as music. There are a few assets worth using, and a few that can do as placeholders, but we need more collections. They can really save your prototype, mostly because inside a collection there is an uniform style. Also, 3d artists must learn to model for engines, Im having problems with a large house collection I downloaded, just to find that they are made of several small pieces. The modularity is good, but they tend to confuse Urho3D exporter.
Im already using Eric Matyas tracks in the game project, but today I discovered a few more orchestral works that literally made my jaw drop (yes, I drooled like a dog and had to clean it later). So, seems that the music department is 100% covered for the project.
What we need now is that 3D art gets as good and useful as music. There are a few assets worth using, and a few that can do as placeholders, but we need more collections. They can really save your prototype, mostly because inside a collection there is an uniform style. Also, 3d artists must learn to model for engines, Im having problems with a large house collection I downloaded, just to find that they are made of several small pieces. The modularity is good, but they tend to confuse Urho3D exporter.
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