Monday, January 16, 2017

New year, lot of work

Same as December, January started with an offensive to my 5th novel. I'm very close to finishing it and not too soon, as the next ideas are pushing to get out. Perhaps my next book will play a bit with old style mystery novels and new weird, although I also have a more traditional fantasy plot in mind.

Then I switched to programming for a couple of days. The prototype received some interesting features like working conditionals in dialog branches, my very own AI/sensory system and trading. The base for the quest system is already there, but may require lot of work to be functional.

Currently, the protoype is just a lot of subsystems, like a workbench where I test ideas. It wasn't supposed to be, but my previous project had too many issues to be corrected and I discarded it. The work I'm doing is aimed to improve a couple of details, and presenting a video in a conference about game development next saturday. Maybe I will share it here too.

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