You would expect that a mature commercial engine had all the tools you need to develop whatever game you can imagine. After all, the have legions of engineers working all day producing code. But sometimes happens that what you need isnt there. For example, Unity3d added an UI layout editor relatively recent: in version 4.6. And will have a tilemap editing features in 5.5, scheduled for next year. That's right, no tilemap editor yet.
Tilemaps is what you use for 2d games like mazes, and happens that I need to develop a maze game. I seriously thought about using Godot, but then found that it doenst builds for iOS and that the tilemap tool documentation wasnt very helpful. So, the solution was to use Unity3d and find a workaround to the lack of native tilemap support.
Lucky me, there are Unity alpha builds available and seems that I will be able to use one of them to create my game.
Tilemaps is what you use for 2d games like mazes, and happens that I need to develop a maze game. I seriously thought about using Godot, but then found that it doenst builds for iOS and that the tilemap tool documentation wasnt very helpful. So, the solution was to use Unity3d and find a workaround to the lack of native tilemap support.
Lucky me, there are Unity alpha builds available and seems that I will be able to use one of them to create my game.
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