Skip to main content

Fallout 4 (not a review)

 A couple of days ago I read this curious statement at Gamespot forums, and even when I have no doubts that Fallout 4 is an RPG, I agree with most of the points. What Im not so sure is that Fallout 4 is Fallout at all. I have been playing the game for a week, but from the very first minutes I knew something: Im dissapointed.

It is not that Bethesda killed most of the original game spirit when the went the FPS path, thats old story. The problem is that they are killing the few Fallout elements left, so, dont be surprised if for Fallout 5 we dont have even the SPECIAL. The Fallout skills system have been with us since the first title, and it worked, but seems that somebody decided that I would be better to simplify it. Im usually a peaceful people that dislikes hurting living beings, but Im utterly sure that the author of such unfortunate idea should be hanged by the balls.

There is a trend of changing gameplay in each franchise iteration, even when it is proven and fun, just for the sake of changing. It is annoying. But people keeps paying for such games, so they think it works and it is desirable. Dont know you, but for me, it is not.

Comments

Popular posts from this blog

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } e...

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: