After a short, but intense course, Im now game designer. Perhaps, to say that I have some formal training is more accurate.
I spent the last week in Havana, where professor Salvador Gómez, from Spain, imparted an interesting course for people of many different specializations: from actual game developers to writers. The last day we took some time to show our projects, from both indie developers and government institutions, like ICAIC (the cinema organization). Unity3d seems the engine of choice, and the casual, simple games are the rule. Even a 3rd person game presented there took more from platformers than from complex RPGs.
With great pleasure, our team received several good opinions about the project. I really didnt expected that, considering the quality of the titles we saw. There were a couple of artists interested in the project, but still no programmer. Now, lets hope I can make good use of what I learned.
I spent the last week in Havana, where professor Salvador Gómez, from Spain, imparted an interesting course for people of many different specializations: from actual game developers to writers. The last day we took some time to show our projects, from both indie developers and government institutions, like ICAIC (the cinema organization). Unity3d seems the engine of choice, and the casual, simple games are the rule. Even a 3rd person game presented there took more from platformers than from complex RPGs.
With great pleasure, our team received several good opinions about the project. I really didnt expected that, considering the quality of the titles we saw. There were a couple of artists interested in the project, but still no programmer. Now, lets hope I can make good use of what I learned.
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