Sorry for being away too long. Im really busy with the project, lots of things to learn, and time is not enough. I have spent most of the experimenting time in the last days in the new Uinty3D UI. Maybe you wont believe it, but Unity3D idnt had a decent UI system with a layout editor until version 4.6. Before that, all UI was handled via code. The new system is more flexible, but it is not exactly something Im used to, and takes some effort to fully underestand it.
I started with the old UI system because I thought it was better suited for elements dynamically created, yet, I was wrong about that. The new method also allows to create widgets at runtime, something that I havent mastered yet. but it will come.
Probalby i will use my vacations to work on that, expect some screenshots soon.
I started with the old UI system because I thought it was better suited for elements dynamically created, yet, I was wrong about that. The new method also allows to create widgets at runtime, something that I havent mastered yet. but it will come.
Probalby i will use my vacations to work on that, expect some screenshots soon.
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