Skip to main content

The Wheel of Time gets more cast members

The actors that will cast the most important roles in Amazon´s The Wheel of Time have been announced. In case you are a modern reader and ignore what is it, Robert Jordan´s The Wheel of Time (finished by Brandon Sanderson) was in the 90s the novel every writer wanted to write. Like A Song of Ice and Fire is today.
I hope you excuse my delay, but yesterday was a very busy day. So, here we go.
Josha Stradowski will play Rand al'Thor. This is exactly the Rand I had imagined and period. If this guy can successfully portrait the darkness and burden of the character in the final stages of the plot, it will be perfect.
Marcus Rutherford is Perrin Aybara. Same as Josha, Marcus is the Perrin I had in my mind. And also, Perrin is a character that faces hard decisions and has to change towards the end of the story, when faced with great responsabilities.
Barney Harris will be Matrin Cauthon. Definitely I disagree here. Too much a pretty face. Mat is a gambler and a rogue, more charisma and less fancy look.
Zoƫ Robins, as Nynaeve al'Meara. I had a very vague picture of Nynaeve, and I guess it was mostly a short, young woman. Ill have to wait and see what this girl does.
Madeleine Madden is the last taveren of this story, Egwene al'Vere. This girl seems to have been seriously working on her diet and controlling her weight. Maybe too much. Way too much, actually. She has not the look of a young medieval farmer girl. And maybe, neither Zoƫ.
Maybe Im wrong, but well, this is my opinion as a reader.

Comments

Popular posts from this blog

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } else if (Input.GetKeyDown(KeyCode.S)) {             dir = DOWN;         } e

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: