Has been a long fight, but as usual, the hero (me) solved the problem in the season finale. After injecting in my brain some beer from carnivals (a sort of yellow and bitter water) I found the cause of the weird collision issue: the Rigid Body component. Seems beer, even the bad one, helps improve cognitive process. Too bad that I cant afford a beer every time I want to code.
I have asked about this in the forums but people dont have a very explicit answer. Yes, the Rigid Body can go to sleep sometimes, and yes, I need them for collisions. But so far, the code works without it. So, my basic AI is functional and the idea wasnt that bad after all. But I dont feel too inspired to program lately and left the work unfinished until I feel I want to program again. Summer is too hot and that makes me lazy, I guess.
When I recover from lazyness, my plans are to implement different AI modules or blocks for combat systems: warriors, mages, etc. I hope I dont have to write too many logic blocks and to reuse as much as possible. Also, it is stillpending to design and implement a knowledge system that allows NPCs to identify enemies and know relevant locations.
And some good news: I have read some lines of the translation of my first novel. The translator promises it will be ready for september, but I will take some time to review and polish, and then will ask somebody with better english than me to read and review it a second time. Expect it before Christmas. If I manage to get some sales, the profit will be used to fund the development of a game. e sales, the profit will be used to fund the development of a game.
I have asked about this in the forums but people dont have a very explicit answer. Yes, the Rigid Body can go to sleep sometimes, and yes, I need them for collisions. But so far, the code works without it. So, my basic AI is functional and the idea wasnt that bad after all. But I dont feel too inspired to program lately and left the work unfinished until I feel I want to program again. Summer is too hot and that makes me lazy, I guess.
When I recover from lazyness, my plans are to implement different AI modules or blocks for combat systems: warriors, mages, etc. I hope I dont have to write too many logic blocks and to reuse as much as possible. Also, it is stillpending to design and implement a knowledge system that allows NPCs to identify enemies and know relevant locations.
And some good news: I have read some lines of the translation of my first novel. The translator promises it will be ready for september, but I will take some time to review and polish, and then will ask somebody with better english than me to read and review it a second time. Expect it before Christmas. If I manage to get some sales, the profit will be used to fund the development of a game. e sales, the profit will be used to fund the development of a game.
Comments
Post a Comment