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My first blueprint

A couple of days ago I managed to make my first working Blueprint script. Well, it is not finished, because I took the wrong approach, but at least I found how to handle input and react to key press/release events. Not too difficult, it just takes some time to watch the official tutorials.

In the end,  a Blueprint class and a C++ class are almost the same. You can put together some components and code, that's all. Blueprint tries to help by being context sensitive and it is supposed to allow quick prototyping, if you are an expert, of course.

One of the problems I found, besides my lack of patience, was that unlike Unity3D, where you start a project from scratch, Unreal Engine tries to provide you some base template to start. That requires changing some stuff in the GameMode class if you want to change how the camera is managed, for example. It is possible to avoid using the game framework, but I'm still far from that skill level.

So, I'm quite pleased with my progress, but Unreal Engine is so difficult to download from Cuba that definitely I do not think it will find a place in my development group anytime soon. As far as I know, only a couple of architect friends are interested in using it, but no game developer. Even when Unity3d is neither easy to download, it still beats UE4 in that department.

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