After playing with Unreal Engine, it is time to get back to my work with Unity3D. Had a couple of projects abandoned and decided to make a little offensive on issues that I thought did not know how to solve, but seems that I had some extra power up hidden somewhere.
I am glad to say that at last I implemented the foundation of weapon reloading. Just the foundations, but at least it is there. I need some more work on the inventory system, to unify duplicated code, and additional checkings like if the right caliber exists, which then will lead to other issues like same caliber/different damage type ammo.
Also I added some more info to trade window, but still have to implement item comparison, same as in player inventory window. I implemented another basic quest, which in turn, required to deal with an old pending issue: events, like NPC dying. My first approach was correct, but the implementation was totally wrong. Adding this quest needed some additions to dialog system, now it can give items and set quest stages, which are now properly displayed in the player journal. I still have the feeling that the quest system is not actually a system, but many loose ends, but have no better solution.
And, I have to say that the camera system received some important contribution from another developer. Now it behaves as it should be when collides with scene elements!
I am glad to say that at last I implemented the foundation of weapon reloading. Just the foundations, but at least it is there. I need some more work on the inventory system, to unify duplicated code, and additional checkings like if the right caliber exists, which then will lead to other issues like same caliber/different damage type ammo.
Also I added some more info to trade window, but still have to implement item comparison, same as in player inventory window. I implemented another basic quest, which in turn, required to deal with an old pending issue: events, like NPC dying. My first approach was correct, but the implementation was totally wrong. Adding this quest needed some additions to dialog system, now it can give items and set quest stages, which are now properly displayed in the player journal. I still have the feeling that the quest system is not actually a system, but many loose ends, but have no better solution.
And, I have to say that the camera system received some important contribution from another developer. Now it behaves as it should be when collides with scene elements!
Comments
Post a Comment