Skip to main content

Grease

Yesterday one of the informative TV programs we have was dedicated to Internet development in Cuba, with a second part scheduled for next thursday. As I expected, it was mostly grease.

According to the big boss exposing how good we go, currently there are no plans of having Internet at home. The investment required is too big. The pilot program havent even started, and it is not clear when it will, because part of equipment havent been bought yet. I had to attend the newest team members, so I couldnt call or even watch the complete program, regrettably.

The Google offers for help building the infraestructure have been declined, or ignored. Besides, a few articles have appeared trying to justify why it is not wise to accept such offers, based on technological sovereignty issues (yes, because chinese are our dear brothers and letting Huawei to sell us all of our infrastructure doesnt compromises technological sovereignty), technology transfer and interoperability.

But, we will have more WIFI spots and public browsing rooms, which pleases 90% of the users who think that internet is Facebook and VoIP and let us say that 20% of the cubans are connected. An statement that is true only if you stretch a bit the concept of connected. IMHO, having Internet access a couple of hours per month, one kilometer away from my home, where I really need it, is not to be connected. But, it is what we have, and things wont change any time soon. In the meantime, if you want better connection, you can move to USA, as many others have been doing.

Comments

Popular posts from this blog

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } e...

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: