But too busy working. I have to say that new Unity3d UI system has proven to be the most difficult to learn GUI I have used. Having a layout editor is not a big help, because of the way unity handles things that are meant to be reused. But things are slowly falling into place. In the last days I have coded a lot, learned a lot... which doesnt means Im closer to have something playable. The amount of missing details is simply hughe. Probably I will need 2 months to reach playable status.
Anyway, right now I have implemented a few things, like a working dialog system, with most features in place. The dialogs can assign or modify quests and give items, but I still have pending the dialog editor tool. I have been thinking if I should implement it as an editor extension, or if I should write an external Qt based tool. The dialog editor is a complex tool, because of the nature of the data it has to manipulate: displaying a tree, representing the relations among the leaves and their ancestors, the validations of each leave... I dont even want to think about it.
Anyway, the project is going very well. I wanted to have the alpha ready for release in december, but now I think that I should consider february or march as a more realistic date. This time there is going to be only one release, after that, the team will focus on producing something different.
Anyway, right now I have implemented a few things, like a working dialog system, with most features in place. The dialogs can assign or modify quests and give items, but I still have pending the dialog editor tool. I have been thinking if I should implement it as an editor extension, or if I should write an external Qt based tool. The dialog editor is a complex tool, because of the nature of the data it has to manipulate: displaying a tree, representing the relations among the leaves and their ancestors, the validations of each leave... I dont even want to think about it.
Anyway, the project is going very well. I wanted to have the alpha ready for release in december, but now I think that I should consider february or march as a more realistic date. This time there is going to be only one release, after that, the team will focus on producing something different.
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