After long vacations, Im back to office. Not to work, because I did some little work at home. Yesterday I received the second version of the first game scene and started integrating the changes I coded last week, specifically, the character customization. It will take me a day, because Im doing it the wrong way: copying and pasting scripts and scene files in the new project.
Yes, it is crazy. The artist doesnt has Internet at home and every month I send a flash drive to Havana, and then Alejandro sends it back with his work. The process takes a week. After that, updating the github repo takes a hour or two, because the precalculated light info for the scene is about 80 mb. Also there are a lot of new models that needs to be commited.
Anyway, there are some interesting changes in the project lately. We are still learning about lights, heading to a new character style and division scheme, and more people is interested in joining: 2 programmers! We need coders. Alejandro also worked in a little indoor scene prototype which I will use for some basic scene changing test, using triggers. I hope I can add all the little features I want before the next "iteration", when the project goes to Havana by flash, and then returns with more content.
Yes, it is crazy. The artist doesnt has Internet at home and every month I send a flash drive to Havana, and then Alejandro sends it back with his work. The process takes a week. After that, updating the github repo takes a hour or two, because the precalculated light info for the scene is about 80 mb. Also there are a lot of new models that needs to be commited.
Anyway, there are some interesting changes in the project lately. We are still learning about lights, heading to a new character style and division scheme, and more people is interested in joining: 2 programmers! We need coders. Alejandro also worked in a little indoor scene prototype which I will use for some basic scene changing test, using triggers. I hope I can add all the little features I want before the next "iteration", when the project goes to Havana by flash, and then returns with more content.
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