After 10 busy days, Im back to work. Well, sort of.
My pockets are empty, but I had some good times that worth the expenses. The books presentation was a bit dissapointing, but we have to consider that the launch was in a very distant place, and such large event as an international Fair tends to dilute the attention. Im pleased to say that even the most demanding readers (the fantasy writers) liked my book, but they all agree in consider the illustration work as bad. Couldnt meet many readers in the Fair, but I have been receiving good critics from them too, yesterday I even got news from the daughter of a former coworker, who saw the book in the library.
I was interviewed for a couple of indie documentaries, one of them about game development in Cuba. That is an issue that generated some interest: me as game developer, besides writer. I had the chance to meet my first 3D artist and discuss about the project. Soon you will see his work. I also met another game developer, who is working in a multiplayer FPS, and coincidently, is also a fan of weapons and planes like me.
Too many things to resume in a few paragraphs and my memory tends to forget most of them. Now, I have to go back to work.
My pockets are empty, but I had some good times that worth the expenses. The books presentation was a bit dissapointing, but we have to consider that the launch was in a very distant place, and such large event as an international Fair tends to dilute the attention. Im pleased to say that even the most demanding readers (the fantasy writers) liked my book, but they all agree in consider the illustration work as bad. Couldnt meet many readers in the Fair, but I have been receiving good critics from them too, yesterday I even got news from the daughter of a former coworker, who saw the book in the library.
I was interviewed for a couple of indie documentaries, one of them about game development in Cuba. That is an issue that generated some interest: me as game developer, besides writer. I had the chance to meet my first 3D artist and discuss about the project. Soon you will see his work. I also met another game developer, who is working in a multiplayer FPS, and coincidently, is also a fan of weapons and planes like me.
Too many things to resume in a few paragraphs and my memory tends to forget most of them. Now, I have to go back to work.
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