Good news! And bad news.Project is coming up nicely, with a small private demo released to some friends. Got great insight from it, and even fixed some issues. Big problem is that some other issues depend on a full team, or at least, on some artists working regularly.
The game requires a total rework of the art. That's inevitable. We took some bad decisions to speed up work that has proven to be a burden in advanced stages. For example: using MakeHuman to generate characters. Per se, it is not that bad, if you take some time to retouch the result. Also, animators hate MH's rig. Don't use it. I had an excellent animator, and the game anims are bad. Not totally his fault, he had to work with a subpar rig that limited what he could do.
Also, another advice. Godot really sucks with kitbashes. Now we have a nice kitbash that allows me to create all sort of fancy buildings, even with interiors, but the game suffered a severe perfomance penalty. Godot can't properly instance repeated geometries.
So, I got two proposals. First, an old friend suggested to redo all the art and go stylized. That's the look the game should have, from the beginning, and as side effect, the character modeling speeds up a lot. Second, switch to Unreal. Sounds good, but no, that is impossible. The project really doesn't benefits too much from Unreal, and if I had to switch engines, I would choose Unity. I am more confident I can replicate the current prototype in a few months using Unity. Doing the same with Unreal would take a a year.
The last bad news: my country is definitely deteriorating at light speed. Currently I'm having 6-7 hours of electricity every day, and some of those hours are while I am at office, or very late night. So, can't use them. But anyway, I am doing my best to overcome that problem.
Hope I can post more regulary! I will be back next week with some updates.
Hi. Could I buy this prototype? https://www.youtube.com/watch?v=Rs-M3gbfdKA
ReplyDeletePlease contact me at office@upsidedownvr.cz
I offer 0.02BNB