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Showing posts from December, 2024

Welcome back!

Good news! And bad news.Project is coming up nicely, with a small private demo released to some friends. Got great insight from it, and even fixed some issues. Big problem is that some other issues depend on a full team, or at least, on some artists working regularly.  The game requires a total rework of the art. That's inevitable. We took some bad decisions to speed up work that has proven to be a burden in advanced stages. For example: using MakeHuman to generate characters. Per se, it is not that bad, if you take some time to retouch the result. Also, animators hate MH's rig. Don't use it. I had an excellent animator, and the game anims are bad. Not totally his fault, he had to work with a subpar rig that limited what he could do.  Also, another advice. Godot really sucks with kitbashes. Now we have a nice kitbash that allows me to create all sort of fancy buildings, even with interiors, but the game suffered a severe perfomance penalty. Godot can't properly instance...