A year ago I couldnt have write this post. There was only one indie group worth to mention, ConWiro, and Vertex can not be considered indie, as it is a large team managed by a college and working with govermnent institutions related to movies industry. But seems that during 2019, many people, who are truly indies, were incubating, and blossomed during the quarantine.
We have an ezine (or two) with gaming news, a Youtube channel, teams/people/projects like Kaytam, Luife, Krystapp, Reincarnated Souls, Juega Fast, and telegram groups specifically for cuban game developers. Of course, Havana, the capital, is the place were most projects are concentrated. It is a large city, with twice the population of the second city in the country (Santiago, where I live) and much more resources. Also, it is a place where people feels more attracted to try new things, while the rest of the country just follows the trend. Maybe it is the curse of being a small and poor island: the development and progress can only concentrate in a single place.
Anyway, this doesnt means we are close to have our own AAA game. Far from it, yet. Neither we can call it an industry, even when we could, theoretically, earn some money by selling through GoG. But industry implies several groups working profesionally, and right now there are few people being paid to work as game developers. The true indies have to deal with lack of budget, or incubators, the almost illegal status of the software development start ups (developer licenses were cancelled years ago), and a list of difficulties that I prefer to omit. Yep, it is like playing in level Hard.
But who knows, perhaps in a year I can write another post saying that a game development industry is growing...
I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) { dir = UP; } else if (Input.GetKeyDown(KeyCode.S)) { dir = DOWN; } e
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