Had the chance a couple of months ago to develop a small VR project for Android (which never was finished). The contractor provided me with a Samsung GearVR glasses and the controller, and nothing more. Was my task to research and create the prototype from scratch, which took some time and investment from my part. Never recovered the investment, and the knowledge... well, lets consider that as some sort of profit.
It was funny in the beginning. But when I went deeper, I was discovering the disadvantages. In my case, the GearVR controller is only compatible with Samsung phones and I found it rather limited: too few buttons to be useful except for simple games. In general, the VR devices are too expensive and some people can't use them. By the way, I couldn't test if I am 100% "compatible". My app used an scripted movement through the scene, which is one of the methods that cause less side effects.
I am pretty much convinced that, unless the prices go down a lot, VR won't take off. I think it is not a matter of catalog or available titles, there are no titles because there are no gamers, and maybe there is a bit of endless loop here. Sure I can be wrong, but that's my opinion.
It was funny in the beginning. But when I went deeper, I was discovering the disadvantages. In my case, the GearVR controller is only compatible with Samsung phones and I found it rather limited: too few buttons to be useful except for simple games. In general, the VR devices are too expensive and some people can't use them. By the way, I couldn't test if I am 100% "compatible". My app used an scripted movement through the scene, which is one of the methods that cause less side effects.
I am pretty much convinced that, unless the prices go down a lot, VR won't take off. I think it is not a matter of catalog or available titles, there are no titles because there are no gamers, and maybe there is a bit of endless loop here. Sure I can be wrong, but that's my opinion.
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