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Showing posts from July, 2019

My latest work

This year I plan to write two novels. I already finished the first one, but Im not happy with the result, and neither are my zero readers and reviewers. It was an idea I had for a literary contest, but I didnt spent too much time improving it. So, it was too short and a few characters were not very well developed, which is not good if those characters are important in the novel plot. Currently Im working to improve it a bit. The second novel is advancing slowly, because I have time to finish it and I want to gather as much ideas as I can before I start to seriously work on it. Took me three months to finish the first book, I guess I can finish the second in 2-3 months, when I decide to devote all my time to it. Also, I decided to do something really crazy: asked a friend to do the english translation of my first novel. As you can see, my own english is far from good. It is a short book, which passed unnoticed when published, but now it is considered among the ten best fantasy novels i...

My brief experience with VR

Had the chance a couple of months ago to develop a small VR project for Android (which never was finished). The contractor provided me with a Samsung GearVR glasses and the controller, and nothing more. Was my task to research and create the prototype from scratch, which took some time and investment from my part. Never recovered the investment, and the knowledge... well, lets consider that as some sort of profit. It was funny in the beginning. But when I went deeper, I was discovering the disadvantages. In my case, the GearVR controller is only compatible with Samsung phones and I found it rather limited: too few buttons to be useful except for simple games. In general, the VR devices are too expensive and some people can't use them. By the way, I couldn't test if I am 100% "compatible". My app used an scripted movement through the scene, which is one of the methods that cause less side effects. I am pretty much convinced that, unless the prices go down a lot, VR wo...