A bit late I knew that Godot team has decided to abandon OpenGL 3 in favor of Vulkan. Read the whole details in the official post.
Not going to do an in depth analysis of this. They previously avoided OpenGL 4, Vulkan and DirectX 12, arguing several reasons, now the offer different reasons why they should change to Vulkan, discard OpenGL 3 and GL ES 3, and go back to GL ES 2.
Anyway, the switch is welcome, I am sure it will bring improvements to the 3d rendering quality (which was getting better lately). If I weren't so used to Unity I would be seriously thinking moving to Godot. Keep an eye on it!
Not going to do an in depth analysis of this. They previously avoided OpenGL 4, Vulkan and DirectX 12, arguing several reasons, now the offer different reasons why they should change to Vulkan, discard OpenGL 3 and GL ES 3, and go back to GL ES 2.
Anyway, the switch is welcome, I am sure it will bring improvements to the 3d rendering quality (which was getting better lately). If I weren't so used to Unity I would be seriously thinking moving to Godot. Keep an eye on it!
Comments
Post a Comment