A quick post to share with you this excellent article about optimizing your Unity game. Some of the advices are simple and obvious, others are more advanced. I confess I started to read the article and thought: "nothing useful, more of the same", but a few lines later I had changed my mind.
Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.
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