My books were mentioned in a conference about cuban fantasy writers last saturday. I knew about it because the author, Yoss, asked me the book covers, but yesterday an assistant confirmed me that Yoss referred to my novels in very good terms. Of course, that makes me very happy.
But let's go to the important stuff. This week I solved a couple of little problems I had. One was dating back to my beginnings with unity and it was related to scroll areas. I need to implement a message area where usual game messages are displayed, and the capacity of scrolling the content was desirable. Well, at last I found a short explanation that helped me to solve this. Content Size Fitter was the answer.
And yesterday I managed to implement a basic system to make transparent the objects between the player and the camera. Not too complex, it just requires a line cast from the camera to some point in the player (I recommend something near the head or so) and check what's hit. The you only need to get the material color and set alpha to some low value, like 0.1f o 0.2f. Also, I have to check if the hit object is the same of the previous cast, or if there was a previous hit, to restore its alpha value. This still needs improvements, for weird cases like when there are more than one object in the middle.
So, I can consider this is a very productive week so far.
But let's go to the important stuff. This week I solved a couple of little problems I had. One was dating back to my beginnings with unity and it was related to scroll areas. I need to implement a message area where usual game messages are displayed, and the capacity of scrolling the content was desirable. Well, at last I found a short explanation that helped me to solve this. Content Size Fitter was the answer.
And yesterday I managed to implement a basic system to make transparent the objects between the player and the camera. Not too complex, it just requires a line cast from the camera to some point in the player (I recommend something near the head or so) and check what's hit. The you only need to get the material color and set alpha to some low value, like 0.1f o 0.2f. Also, I have to check if the hit object is the same of the previous cast, or if there was a previous hit, to restore its alpha value. This still needs improvements, for weird cases like when there are more than one object in the middle.
So, I can consider this is a very productive week so far.
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