I have been working lately to add controller support to my both projects. I made some basic tests long time ago, using my joystick, but a week ago a friend kindly provided me an Xbox 360 controller. Then, the true work started.
After a brief phase of "I have no idea about how to do it", and after that "probably there is something in youtube" (there was), I managed to put some basic support, first on character movement, you can see it in the Labyrinth gameplay video, which was recording while I played using the controller. As a side effect, Im thinking to change the gameplay mechanics of my 3rd person prototype to camera freelook, like Mass Effect/Witcher.
Then, I began to extend controller support to the UI. Things are not so easy here, because I had to rethink the design of many interface elements. Also, moving through buttons requires to reinterpret axis events as button events.
I plan to finish all the tests this week, return the controller to its owner, and release a public beta of the Labyrinth (I have been running some sort of local beta among cuban gamers). Stay tuned.
After a brief phase of "I have no idea about how to do it", and after that "probably there is something in youtube" (there was), I managed to put some basic support, first on character movement, you can see it in the Labyrinth gameplay video, which was recording while I played using the controller. As a side effect, Im thinking to change the gameplay mechanics of my 3rd person prototype to camera freelook, like Mass Effect/Witcher.
Then, I began to extend controller support to the UI. Things are not so easy here, because I had to rethink the design of many interface elements. Also, moving through buttons requires to reinterpret axis events as button events.
I plan to finish all the tests this week, return the controller to its owner, and release a public beta of the Labyrinth (I have been running some sort of local beta among cuban gamers). Stay tuned.
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