Skip to main content

My next phone is going to be... a Fuchsia?

My current phone is crap. I lost my half decent Galaxy Ace a year ago, in the middle of a long line of unfortunate events. Was a bad year, and I lost many things. I had to buy a DDC E4s, a friend brought it from USA and I paid like $70 USD for it. I liked the design, and the terminal has proven to be solid, with a few quirks. The accessories are total crap,  the earbuds stopped working after using them twice, and the USB cable also stopped chargin after some months. Have you ever seen that? It is a fucking USB cable, they last forever, what can go wrong? And the camera... better not to talk about the image quality.

So, I guess that at some point, I'll have to upgrade to a better phone, when I find the cash. And considering that getting the funds will take some time, and  Google is already working in its next generation mobile OS, maybe my next device won't be Android, but Fuchsia?

The new Google Fuchsia does not uses Linux as kernel, but a new one based on Little Kernel (LK) and named Magenta. It is a realtime OS, and the development environment, Flutter, can also build apps for Android and iOS. And here is the best thing: Fuchsia gets rid of Java, in favour of other languages like C, C++, Rust, Dart and Go. Notice the lack of C#? Can't confirm anything about it, but perhaps Google decided not to take the risk. Neither I would, if I were in the same situation.

Anyway, I'm eager to see Fuchsia in action!

Comments

Popular posts from this blog

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } e...

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: