At last! Yesterday, when I went to sleep, I got an idea about the crafting system. Nothing complex, like the rest of the RPG system: just collect schematics and bring them to a crafter for building. The crafter will provide the materials, so, actually, no materials are required. That's all.
The quality of the resulting item will be determined by crafter experience. There will be several crafters, but not all of them will produce excellent items, probably just 2-3. The range of items that can be crafted is not decided yet, still have to think how does it affects the game balance. For example, should crafters be able to create implants too, or only armors and weapons? What about ammo, optical or laser sights?
Also, I decided to keep the start scene with just a couple of quests. They will cover the basics of interacting with NPCs, use of items and combat. One of those quests will have two solutions: a pacific and an aggressive one. The other will be combat only. There is another surprise in the scene, but I won't talk about that. I wanted to have enough quests to allow the player to get a level, but the scene is not that big, and several unimportant quests would bore the player. So, I think it is better to jump into the action as soon as possible, once you have all the basic knowledge.
The quality of the resulting item will be determined by crafter experience. There will be several crafters, but not all of them will produce excellent items, probably just 2-3. The range of items that can be crafted is not decided yet, still have to think how does it affects the game balance. For example, should crafters be able to create implants too, or only armors and weapons? What about ammo, optical or laser sights?
Also, I decided to keep the start scene with just a couple of quests. They will cover the basics of interacting with NPCs, use of items and combat. One of those quests will have two solutions: a pacific and an aggressive one. The other will be combat only. There is another surprise in the scene, but I won't talk about that. I wanted to have enough quests to allow the player to get a level, but the scene is not that big, and several unimportant quests would bore the player. So, I think it is better to jump into the action as soon as possible, once you have all the basic knowledge.
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