Skip to main content

First quest

Yesterday I managed to implement the first quest of the prototype, and a couple of hours later, the second. I can't say I have a proper quest system (if such thing exists), it depends on loosely related stuff.

The first quest implement involves recovering an stolen item, which requires fighting some weird guys. It is like an introduction to combat. The guy drops the stolen item, or more precise, you get it from his corpse. When you talk to the quest NPC, if you have the item with you, a new option appears in the dialog that allows to deliver the item, receive XP and set the quest as completed.

The second quest is to talk with a guy to receive another quest, the one that triggers the main storyline of the game. Pretty easy. And now that I mention the storyline, I made some work on it this weekend.

The key word when writing the plot for an open world is branching, which is easier to say, but not that easy to achieve. It means that almost every quest or NPC should be the entry point for more quests. Lets say that somebody told you that Williams know somebody who craft excellent weapons. But Williams won't simply send you with the crafter, instead he will ask a favor or something. Take a look at the previous RPG games you have played and you will see this concept in action. In The Witcher 3, virtually every NPC you go to ask somethings, requires completing one or more quests before giving what you need. As I said, sounds easy, but it is not for a single writer.

I also included in the story an old friend of mine, who passed away last year. Like me, gamer since the MS-DOS age, with lots of friends who are now scattered through the world. I'm still thinking how to improve his participation in the story and make it more important.

Comments

Popular posts from this blog

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } e...

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: