Wednesday, February 8, 2017

From 2d to 3d

I had to switch my Maze of Knowledge remake from 2D to 3D. Last saturday I migrated most of the relevant code and reusable assets to complete a working prototype. Why did I do that? Because seems that it is going to be easier to find a 3d modeller than a pixel artist. Weird, isn't it?

After several months with the project sitting there waiting for animated sprites, I decided to go back to my original idea. First, I wanted to make a 3d remake of an old 2d game. Then I wanted to do it as close to the original as possible, and that would have the benefit of requiring only 2d art, easier to produce. Big mistake. In this city, where game developers are scarce, and 2d artists are more interested in drawing manga, finding somebody to create and animate an sprite was impossible.

Please, also consider that we are almost disconnected. No local forums, or things like that. I have to find people the old way: tlaking to friends, who perhaps knows a friend who knows someone else who can draw/make music/program/etc. Anyway, let's see how things go now. We were supposed to finish this game in early 2016, and here I am, one year later, still  a few assets away from completing it.

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