I havent been updating this blog lately, in part because lack of news, and also because, after all, there are just a couple of faithful readers. I had to stop working on the game demo to focus on finishing the third novel. Actually, I have worked very little on it, and much more in the fourth book. The final pages are always a problem for me, and I don't mean literally the final pages, but a missing part here and there (the end is already written). Anyway, progress is progress, even in the wrong book. This weekend I went back to coding and solved a bug that was annoying me in the inventory drag and drop. It was a login mistake I made, using GetComponentInChildren() instead of properly looking for the child gameobject and setting the image there. So, the image was not assigned correctly and I got a white square when tried to drag it. Also, I spent some time trying to figure out how to implement a node editor, like Mecanim, it will be useful for dialog editing. The docs about ...