Skip to main content

What Im doing now?

Not too much programming lately. I have spent some time finishing my third novel, fixing the text I received from my first printed book, and planning/starting my fourth novel. The second one has proven to be a boring and long task.

The problem is that according to my editor, the publisher doesnt deliver the corrected text, design, etc, to the author. After insisting, I got a weird formatted PDF with the text and the illustration markers. Converting the PDF to an editable format was almost impossible, and the final result was an ugly mess. Also, it took about 12 mb when saved as doc. The solution? Copy and paste as plain text, save again, and then reapply styles, fix lot of splitted words (in spanish, books are justified and cut words in the page edge). 

I decided to finish third novel, so I could spend start working on the fourth as soon as possible. An advice to novice writers: you learn to write by writing. Through the first three novels, I have learned a few things about creating long stories. One is that you need to do a previous worldbuilding. Other, is that you need to do some previous planning. As you can see, some paperwork is required before you actually start writing, pretty much like designing a game.

And talking about games, there is not much work on that lately. I have placed the RPG project on stand by for a while, priority now is a basic maze game I have been wanting to do since some time ago. The idea is to have a basic prototype in a month, and then go for Google Play. Open source games are nice, but right now I need cash, and getting community support is not easy.

Comments

Popular posts from this blog

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } else if (Input.GetKeyDown(KeyCode.S)) {             dir = DOWN;         } e

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Testing animation retargeting in Godot 4

 We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat  prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4. In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here . WE are keeping it public to let people learn from our mistakes. And, if you need some animation retargeting tutorial, this is the guide we used: