Sometimes you have to kick yourself in the ass (quite hard to do) and start working. I did it today, and got results: dialogs are back. This is a work I couldnt do at home for sure, I had to use Google for almost everything. Arrays in C#? Google it. Lists? Google again. How to connect a button to code? Google.
Underestanding how to parse the new format took its time too. In this year, I have learned how to parse XML in 3 different languages, using different APIs each. Also, I found a weird problem: System.Xml parser return comments as nodes. WTF?! Yes, that almost made me crazy. But Im more relaxed now. The code is still a big mess trying to get in a decent shape and probably will be for a while. The new dialog format is a bit more complex than the previous one, each answer can have several choices, depending on validation checks, same as NPC lines, plus actions. An action is, well, an action: receive a reward, a quest, remove an item...
Not bad for half day of work, including several interruptions. I plan to implement a working prototype within next week, which would include clicking on NPCs to pop up the dialog box. Stay tuned for our next screenshots!
Underestanding how to parse the new format took its time too. In this year, I have learned how to parse XML in 3 different languages, using different APIs each. Also, I found a weird problem: System.Xml parser return comments as nodes. WTF?! Yes, that almost made me crazy. But Im more relaxed now. The code is still a big mess trying to get in a decent shape and probably will be for a while. The new dialog format is a bit more complex than the previous one, each answer can have several choices, depending on validation checks, same as NPC lines, plus actions. An action is, well, an action: receive a reward, a quest, remove an item...
Not bad for half day of work, including several interruptions. I plan to implement a working prototype within next week, which would include clicking on NPCs to pop up the dialog box. Stay tuned for our next screenshots!
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