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Showing posts from August, 2020

Godot tutorial: using Resources to implement your AI

 Here is it! At last I have finished the long process of recording and editing. I apologize for the noisy background. And the second part: This is just the foundation to build you own, better AI system, based on Godot Resources, which are equivalent to Unity's ScriptableObjects. I have introduced a few changes to adapt it to my needs.