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At last, testing O3DE 23.05

 Took some time, but at last I managed to install O3De 23.05. I have no time to extensively test it, because there is a project requiring all my effort, but I took a couple of nights to work with it.


I cant find any dramatic changes, this is not a big leap like 22.10 was. Im not sure if we will see another release like that again. Im not going to get into a proper analysis (a few hours are not enough), but here are some things that O3DE needs to improve:

  • Project creation process now involves a build, that requires Visual Studio. That is annoying for artists.
  • Project build is complex. And I mean complex. It takes 12 steps, and manually copying stuff. Lucky us, it is being fixed and I hope we will have the new building script in next major release.
  • Animation workflow is annoying. As  a developer currently working in a project that requires several animations and retargeting, I dont see feasible switching to a workflow that produces separate files for each animation. By the way, animation graphs are fucking awesome, check the video!
  • Documentation.O3DE severely lacks documentation and tutorials.
I keep my projections: maybe in three more releases it will be usable.

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