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Showing posts from August, 2019

The Wheel of Time gets more cast members

The actors that will cast the most important roles in Amazon´s The Wheel of Time have been announced. In case you are a modern reader and ignore what is it, Robert Jordan´s The Wheel of Time (finished by Brandon Sanderson) was in the 90s the novel every writer wanted to write. Like A Song of Ice and Fire is today. I hope you excuse my delay, but yesterday was a very busy day. So, here we go. Josha Stradowski will play Rand al'Thor. This is exactly the Rand I had imagined and period. If this guy can successfully portrait the darkness and burden of the character in the final stages of the plot, it will be perfect. Marcus Rutherford is Perrin Aybara. Same as Josha, Marcus is the Perrin I had in my mind. And also, Perrin is a character that faces hard decisions and has to change towards the end of the story, when faced with great responsabilities. Barney Harris will be Matrin Cauthon. Definitely I disagree here. Too much a pretty face. Mat is a gambler and a rogue, more charis

Programming under influence, does beer improves intelectual capacities?

Has been a long fight, but as usual, the hero (me) solved the problem in the season finale. After injecting in my brain some beer from carnivals (a sort of yellow and bitter water) I found the cause of the weird collision issue: the Rigid Body component. Seems beer, even the bad one, helps improve cognitive process. Too bad that I cant afford a beer every time I want to code. I have asked about this in the forums but people dont have a very explicit answer. Yes, the Rigid Body can go to sleep sometimes, and yes, I need them for collisions. But so far, the code works without it. So, my basic AI is functional and the idea wasnt that bad after all. But I dont feel too inspired to program lately and left the work unfinished until I feel I want to program again. Summer is too hot and that makes me lazy, I guess. When I recover from lazyness, my plans are to implement different AI modules or blocks for combat systems: warriors, mages, etc. I hope I dont have to write too many logic blocks a