We have finished the project and it is time tostart a new one. This time, I have convinced the team to work on a combat prototype and try Godot 4. After a month, Im quite pleased with the progress. Specially, we have applied animation retargeting, which is a new feature in Godot 4.
In previous project, our main artist devised a clever way to reuse animations, but now we have a native solution. Our first attemp didnt worked, but I found that remapping the armature starting by the feet solved the problem. Weird, isnt it? By the way, you can see the prototype here. WE are keeping it public to let people learn from our mistakes.
And, if you need some animation retargeting tutorial, this is the guide we used:
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