If you need a particle system to test something, but your artistic side is abit deficient (like mine), these videotutorials by Duc Vu are the solution. On his Youtube channel you will find the best particle tutorials I have seen, they are short, they go right to the point and best of all, he doesn't needs to talk to explain anything. Most of the time, the narrator annoys you with useless details and wastes your time. Enjoy!
I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) { dir = UP; } else if (Input.GetKeyDown(KeyCode.S)) { dir = DOWN; } e
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