Skip to main content

Fallout 4 (not a review)

 A couple of days ago I read this curious statement at Gamespot forums, and even when I have no doubts that Fallout 4 is an RPG, I agree with most of the points. What Im not so sure is that Fallout 4 is Fallout at all. I have been playing the game for a week, but from the very first minutes I knew something: Im dissapointed.

It is not that Bethesda killed most of the original game spirit when the went the FPS path, thats old story. The problem is that they are killing the few Fallout elements left, so, dont be surprised if for Fallout 5 we dont have even the SPECIAL. The Fallout skills system have been with us since the first title, and it worked, but seems that somebody decided that I would be better to simplify it. Im usually a peaceful people that dislikes hurting living beings, but Im utterly sure that the author of such unfortunate idea should be hanged by the balls.

There is a trend of changing gameplay in each franchise iteration, even when it is proven and fun, just for the sake of changing. It is annoying. But people keeps paying for such games, so they think it works and it is desirable. Dont know you, but for me, it is not.

Comments

Popular posts from this blog

Isometric camera with Godot

Took some effort and some of my sleep hours, but at last, I made it. Here is my first videotutorial: implementing an isometric camera in 3D, with Godot. Useful if you want to emulate the look of old classics like Fallout 2, but with some extra features. Considering that my voice is not so nice, and my english pronounciation is even worse, I also added texts to help you underestand what Im saying. You will also notice some background noise, but cant do anything to solve that. Any suggestion is welcome. Expect another tutorial soon.... or sor tof. This time, will be about my AI system.

Unity3d isometric camera tutorial

I had pending this since a month ago, so Im forcing myself to post it today. The goal is to provide a fully functional isometric like system that you can use with few or none modifications in your own game. So, lets get started. Start Unity3d and in your scene, add an empty GameObject, we will call it target . Create a camera object and drag it to target to make it child. The result looks like this: Now select Camera and set the values to this: For a true isometric like feeling, ortho projection is essential. You could use perspective, but it is not the same. Play with Size to suit your needs (we will be using this later, when implementing zoom). Now, lets create an script named CameraController, or whatever, and drag it to target GameObject. Lets implement scrolling, the easier part: go to Update() and add the following code: if (Input.GetKeyDown(KeyCode.W)) {             dir = UP;         } e...

Tutorial: building a modular character

Building character models with body parts have been an obsession for me in the last weeks. I have googled, asked, googled, and asked again, played with Unity3d editor, tested code, and so on. You can see the result of my work in the previous post . First of all, I have to say that what I achieved is mostly derived from this thread and the sample posted there. My code is a copy&paste of that sample. Also, you can find a more extense solution in this Gamedev.net forum thread . First, lets start with the model, which obviously, is divided in the required sections. Lets say we have head, torso and legs. Each part must be exported to a separate fbx file, but it must include the skeleton. Then, export the skeleton without geometry to another fbx. Im going to assume that you want to instantiate all components, and even player, at runtime, from a  C# script (no Unity editor involved, except for creating prefab an position marker), so, we will place the sections, the skeleton and ...